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ALLAN MENG

GAME DESIGNER

Hello, my name is Allan! My name is Allan and I am currently studying Game design and development at Wilfrid Laurier University as a game designer!

EXPERIENCE

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Robot Adventure

Pixel Art & GameMaker

This 2D platform jumping puzzle survival game was made by me in 2024, and it will challenge the player's ability to avoid traps, jump, and utilize game mechanics to interact with organs.

play:https://allanm323.itch.io/12

Escape

Level Design & GameMaker

This 2D top-down exploration puzzle game was made by me in 2024, and it will challenge the player to explore, solve puzzles, and collect items.

play:https://allanm323.itch.io/213

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The Ocean's Harvest

UX Information Design

This is a cover artwork designed for a cookbook published by a professional chef, aiming to enhance the user's reading experience and trust through clear visual zoning, reading guidance and stylistic unity.

Check the file now

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Late Rainy Season

Moodboard Design

Late Rainy Season is an adventure puzzle game that focuses on emotional narrative and symbolic exploration. In this moodboard and design document, I explore how color, environment, object collection, and player choices can build a gameplay experience about “confronting the past and reconciling oneself”.

Check the file now

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Desert Wanderer

Pixel Art & Game Atmosphere Exploration

This pixel-inspired motion graphics piece is an exercise in rhythmic pixel animation with minimalist environmental compositions, inspired by the visual imagery of solitude in westerns and natural environments.

Check the file now

Projects
Info
Delivering Package

Skills 

Game Design Thinking

​Level Design
Puzzle Design

Gamification
General Game Design

Creative & Visual Design

Pixel Art Design

Book Cover & UX Layout

Moodboard & Conceptual Visualization

Typography & Visual Hierarchy

Color Psychology in Design

Software and Tools

UX Design Tool

Adobe Illustrator

Photoshop

InDesign

Aseprite

Game Design Tool

Unity

Twine

GameMaker

program

Python

C#

Javascript

ABOUT ME

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I believe that games are not just systems or stories — they are spaces of reflection. My work explores how visual simplicity can carry emotional weight, and how interactivity can foster empathy. Whether it’s through a pixelated desert bison or a rain-soaked memory world, I aim to connect players with something honest and human.

Currently, I'm exploring how to merge visual minimalism with deeper game mechanics to express mood, philosophy, and player agency — and I’m always open to learning new tools and collaborations.

Info

21 Diana St,unit15 , Brantford, ON N3T0G7

Email:mengxiangyue3@gmail.com | Tel: (+1)519-732-5900

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